我想在 3 个 ImageView 中连续制作动画,我使用了下面的代码,但它只在第一个 ImageView 中显示动画。我调试代码,它将进入方法,但它不会显示剩余的任何动画.下面是我的代码
-(void)imageNewsAnimation
{
[UIView animateWithDuration:0.35f animations:^{
_imgNews.animationImages=arrnews;
_imgNews.animationDuration=1;
_imgNews.animationRepeatCount=1;
_imgNews.image = [_imgNews.animationImages lastObject];
[_imgNews startAnimating];
} completion:^(BOOL finished) {
[_imgNews stopAnimating];
[self imageEventAnimation];
} ];
}
-(void)imageEventAnimation
{
[UIView animateWithDuration:0.35f delay:0.0 options:UIViewAnimationOptionBeginFromCurrentState animations:^{
_imgEvents.animationImages=arrEvents;
_imgEvents.animationDuration=1;
_imgEvents.animationRepeatCount=1;
_imgEvents.image = [_imgEvents.animationImages lastObject];
[_imgEvents startAnimating];
} completion:^(BOOL finished) {
[self imageDirectoryAnimation];
} ];
}
-(void)imageDirectoryAnimation
{
[UIView animateWithDuration:0.35f animations:^{
_imgDirectory.animationImages=arrdir;
_imgDirectory.animationDuration=1;
_imgDirectory.animationRepeatCount=1;
_imgDirectory.image = [_imgDirectory.animationImages lastObject];
[_imgDirectory startAnimating];
} completion:^(BOOL finished) {
[self imageInfoAnimation];
} ];
}
-(void)imageInfoAnimation
{
[UIView animateWithDuration:0.35f animations:^{
_imgInfo.animationImages=arrinfo;
_imgInfo.animationDuration=1;
_imgInfo.animationRepeatCount=1;
_imgInfo.image = [_imgInfo.animationImages lastObject];
[_imgInfo startAnimating];
} completion:^(BOOL finished) {
[self imageDirectoryAnimation];
} ];
}
由于 startAnimating 没有完成处理程序,我会设置如下:
CycleImageView.h
#import <UIKit/UIKit.h>
typedef void (^CycleCompletion)(BOOL finished);
@interface CycleImageView : UIImageView
- (void)startAnimatingWithImagesNSArray<UIImage *>*)images completionCycleCompletion)completion;
@end
CycleImageView.m
#import "CycleImageView.h"
@interface CycleImageView()
@property (nonatomic, copy) CycleCompletion completion;
@end
@implementation CycleImageView
- (void)startAnimatingWithImagesNSArray<UIImage *>*)images completionCycleCompletion)completion {
self.completion = completion;
NSMutableArray *imageRefs = [NSMutableArray array];
for (NSInteger i = 0; i < images.count; i++) {
[imageRefs addObjectid)images[i].CGImage];
}
CAKeyframeAnimation *animation = [CAKeyframeAnimation animationWithKeyPath"contents"];
animation.delegate = self;
animation.calculationMode = kCAAnimationDiscrete;
animation.duration = 1;
animation.values = imageRefs;
animation.repeatCount = 1;
animation.removedOnCompletion = NO;
animation.fillMode = kCAFillModeForwards;
[self.layer addAnimation:animation forKey"animation"];
}
- (void)animationDidStopCAAnimation *)anim finishedBOOL)flag {
if (self.completion != nil) {
self.completion(flag);
self.completion = nil;
}
}
@end
要使用它:
将 imgNews、imgEvents、imgDirectory 和 imgInfo 设为 CycleImageView 的所有子类。然后,使用您提供的方法和变量,实现将变为:
- (void)imageNewsAnimation {
[_imgNews startAnimatingWithImages:arrnews completion:^(BOOL finished) {
if (finished) {
[self imageEventAnimation];
}
}];
}
- (void)imageEventAnimation {
[_imgEvent startAnimatingWithImages:arrEvents completion:^(BOOL finished) {
if (finished) {
[self imageDirectoryAnimation];
}
}];
}
- (void)imageDirectoryAnimation {
[_imgDirectory startAnimatingWithImages:arrdir completion:^(BOOL finished) {
if (finished) {
[self imageInfoAnimation];
}
}];
}
- (void)imageInfoAnimation {
[_imgInfo startAnimatingWithImages:arrinfo completion:^(BOOL finished) {
if (finished) {
// NOTE: Are you intentionally creating this indefinite animation loop?
[self imageDirectoryAnimation];
}
}];
}
编辑:
创建了 gist CycleImageView 也是如此。
关于ios - 完成 objective-c 中的一项后的背靠背动画,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/37020573/
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