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标题: c++ - cocos2dx中如何使用CCTargetedTouchDelegate? [打印本页]

作者: 菜鸟教程小白    时间: 2022-12-12 22:10
标题: c++ - cocos2dx中如何使用CCTargetedTouchDelegate?

我想继承 CCSprite 以便在 COCOS2D-X 中的 Sprite 上添加拖动功能, 这就是为什么我想使用 CCTouchDelegate它。

但我得到的错误是关于委托(delegate)方法的重新定义。

嗯....委托(delegate)方法应该被重新定义,不是吗?

我想我一定是在某个地方做错了什么,但找不到。

我的代码如下。

.h 文件

.h file

namespace mygames
{

    class DragSprite: public cocos2d::CCSprite, cocos2d::CCTargetedTouchDelegate
    {
        public:
        DragSprite* createWithFile(const char *pszFileName);
        bool isTouchingOnSprite(cocos2d::CCPoint  touch);

        private :
        bool isDrag;
        cocos2d::CCPoint whereTouch;
    };
}

.cpp 文件

enter image description here

#include "DragSprite.h"
using namespace mygames;

DragSprite* DragSprite::createWithFile(const char *pszFileName)
{
    DragSprite *pSprite = new DragSprite();
    if (pSprite&&pSprite->initWithFile(pszFileName))
    {
    cocos2d::CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(pSprite, 0, true);
        pSprite->autorelease();
        return pSprite;
    }
    CC_SAFE_DELETE(pSprite);
    return NULL;
    }

    bool DragSprite::isTouchingOnSprite(cocos2d::CCPoint  touch)
    {

        if (this->boundingBox().containsPoint(touch)) {
            return true;
        }
        else
        {
        return false;
        }

    }
    bool cocos2d::CCTargetedTouchDelegate::ccTouchBegan(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent)
    {

    }
    void cocos2d::CCTargetedTouchDelegate::ccTouchMoved(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent)
    {

    }
    void cocos2d::CCTargetedTouchDelegate::ccTouchEnded(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent)
    {

    }
    void cocos2d::CCTargetedTouchDelegate::ccTouchCancelled(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent)
    {

    }

CCTargetedTouchDelegate 类

CCTargetedTouchDelegate

class CC_DLL CCTargetedTouchDelegate : public CCTouchDelegate
{
    public:
     /** Return YES to claim the touch.
      @since v0
     */
     virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent) { CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent);return false;};

     // optional
     virtual void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent);}
     virtual void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent);}
     virtual void ccTouchCancelled(CCTouch *pTouch, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent);}
 };

CCTouchDelegate 类

CCTouchDelegate

class CC_DLL CCTouchDelegate
{
    public:

    CCTouchDelegate() {}

    virtual ~CCTouchDelegate()
    {
    }

    virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent); return false;};
// optional

    virtual void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent);}
    virtual void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent);}
    virtual void ccTouchCancelled(CCTouch *pTouch, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent);}

    // optional
     virtual void ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouches); CC_UNUSED_PARAM(pEvent);}
     virtual void ccTouchesMoved(CCSet *pTouches, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouches); CC_UNUSED_PARAM(pEvent);}
     virtual void ccTouchesEnded(CCSet *pTouches, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouches); CC_UNUSED_PARAM(pEvent);}
     virtual void ccTouchesCancelled(CCSet *pTouches, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouches); CC_UNUSED_PARAM(pEvent);}

};

只是出于好奇:-

因为我已经从 CCTargetedTouchDelegate 继承 即我的类语法是 类 DragSprite:公共(public) cocos2d::CCSprite,公共(public) cocos2d::CCTargetedTouchDelegate { }

我还需要在错误生成代码中使用范围解析运算符吗 即

bool cocos2d::CCTargetedTouchDelegate::ccTouchBegan(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent)
{

}
void cocos2d::CCTargetedTouchDelegate::ccTouchMoved(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent)
{

}
void cocos2d::CCTargetedTouchDelegate::ccTouchEnded(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent)
{

}
void cocos2d::CCTargetedTouchDelegate::ccTouchCancelled(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent)
{

}

我不能像下面这样写吗?会有什么不同吗?

bool ccTouchBegan(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent)
{

}
void ccTouchMoved(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent)
{

}
void ccTouchEnded(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent)
{

}
void ccTouchCancelled(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent)
{

}

还需要调用所需的代表吗?

因为我可以看到错误消失了,如果我这样做的话。



Best Answer-推荐答案


如果要覆盖 DragSprite 类中的方法,则需要使用该类的前缀。

而不是重新实现 cocos2d 命名空间/类中的类:

void cocos2d::CCTargetedTouchDel....

您需要像这样在自己的类中实现方法:

void DragSprite::CCTargetedTouchDel....

关于c++ - cocos2dx中如何使用CCTargetedTouchDelegate?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/23441824/






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