我正在通过 Internet 异步下载四个 plist 文件。我需要等到所有四个文件都下载完毕,直到我在第一次运行时推送 UIViewController,或者在所有后续运行时刷新数据并重新加载我的所有 UITableView。
在第一次运行时,一切正常。刷新时,所有四个 url 请求都被调用并启动,但从不调用它们的完成或失败 block ,并且 UI 卡住。这很奇怪,因为我在后台线程中执行所有操作。我一直无法弄清楚为什么会这样。
第一次加载和刷新方法调用四个“更新”方法的方式相同,使用NSCondition的方式相同。
第一次运行:
- (void)loadContentForProgramNSString *)programPath
{
NSLog(@"Start Load Program");
AppDelegate *myDelegate = (AppDelegate *)[UIApplication sharedApplication].delegate;
hud = [[MBProgressHUD alloc] initWithView:myDelegate.window];
[myDelegate.window addSubview:hud];
hud.labelText = @"Loading...";
hud.detailsLabelText = @"Loading Data";
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{
//Do stuff here to load data from files
//Update From online files
hud.detailsLabelText = @"Updating Live Data";
resultLock = NO;
progressLock = NO;
recallLock = NO;
stageLock = NO;
condition = [[NSCondition alloc] init];
[condition lock];
[self updateCurrentCompsText];
[self updateCompetitionResults];
[self updateCompetitionRecalls];
[self updateCompetitionProgress];
while (!resultLock) {
[condition wait];
}
NSLog(@"Unlock");
while (!stageLock) {
[condition wait];
}
NSLog(@"Unlock");
while (!recallLock) {
[condition wait];
}
NSLog(@"Unlock");
while (!progressLock) {
[condition wait];
}
NSLog(@"Unlock");
[condition unlock];
updateInProgress = NO;
//Reset Refresh controls and table views
self.refreshControlsArray = [[NSMutableArray alloc] init];
self.tableViewsArray = [[NSMutableArray alloc] init];
NSLog(@"Finished Loading Program");
[[NSNotificationCenter defaultCenter] postNotificationName"WMSOFinishedLoadingProgramData" object:nil]; //Pushes view controller
dispatch_async(dispatch_get_main_queue(), ^{
[MBProgressHUD hideHUDForView:myDelegate.window animated:YES];
});
});
}
刷新数据时:
- (void)updateProgramContent
{
if (!updateInProgress) {
updateInProgress = YES;
for (int i = 0; i < self.refreshControlsArray.count; i++) {
if (!((UIRefreshControl *)self.refreshControlsArray[i]).refreshing) {
[self.refreshControlsArray[i] beginRefreshing];
[self.tableViewsArray[i] setContentOffset:CGPointMake(0.0, 0.0) animated:YES];
}
}
resultLock = NO;
stageLock = NO;
recallLock = NO;
progressLock = NO;
dispatch_sync(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{
condition = [[NSCondition alloc] init];
[condition lock];
[self updateCompetitionProgress];
[self updateCompetitionRecalls];
[self updateCompetitionResults];
[self updateCurrentCompsText];
while (!resultLock) {
[condition wait];
}
NSLog(@"Unlock");
while (!stageLock) {
[condition wait];
}
NSLog(@"Unlock");
while (!recallLock) {
[condition wait];
}
NSLog(@"Unlock");
while (!progressLock) {
[condition wait];
}
NSLog(@"Unlock");
[condition unlock];
});
for (int i = 0; i < self.refreshControlsArray.count; i++) {
[self.refreshControlsArray[i] performSelectorselector(endRefreshing) withObject:nil afterDelay:1.0];
[self.tableViewsArray[i] performSelectorselector(reloadData) withObject:nil afterDelay:1.0];
}
updateInProgress = NO;
}
}
上面每个加载方法中出现的下面的 block ,对应于下载和更新特定数据的方法。
[self updateCompetitionProgress];
[self updateCompetitionRecalls];
[self updateCompetitionResults];
[self updateCurrentCompsText];
运行:
- (void)updateCompetitionResults
{
__block NSDictionary *competitionResultsData = nil;
NSURLRequest *request = [NSURLRequest requestWithURL:[NSURL URLWithString:[NSString stringWithFormat"Some URL",[self.programName stringByReplacingOccurrencesOfString" " withString"%20"]]] cachePolicy:NSURLCacheStorageNotAllowed timeoutInterval:20.0];
AFPropertyListRequestOperation *operation = [AFPropertyListRequestOperation propertyListRequestOperationWithRequest:request success:^(NSURLRequest *request, NSHTTPURLResponse *response, id propertyList) {
competitionResultsData = (NSDictionary *)propertyList;
[competitionResultsData writeToFile:[@"SOME LOCAL PATH"] atomically:NO];
[self updateCompetitionResultsWithDictionary:competitionResultsData];
} failure:^(NSURLRequest *request, NSHTTPURLResponse *response, NSError *error, id propertyList) {
competitionResultsData = [NSDictionary dictionaryWithContentsOfFile:[@"SOME LOCAL PATH"]];
NSLog(@"Failed to retreive competition results: %@", error);
[self updateCompetitionResultsWithDictionary:competitionResultsData];
}];
[operation start];
}
并且完成和失败 block 调用相同的方法来更新数据
- (void)updateCompetitionResultsWithDictionaryNSDictionary *)competitionResultsData
{
//Do Stuff with the data here
resultLock = YES;
[condition signal];
}
那么,为什么这在第一次运行时有效,但在任何后续运行中都无效?
正如我在上面的评论中提到的,最明显的问题是您在初始化 condition
之前调用了使用 condition
的方法。确保在开始调用 updateCompetitionResults
等之前初始化 condition
。
就更彻底的改变而言,我可能会建议完全停用 NSCondition
,并使用操作队列:
我可能会使用 NSOperationQueue
(或者你也可以使用调度组,如果你愿意,但我喜欢操作队列配置你可以操作多少并发操作的能力......如果你到了想要取消操作的地步,我认为 NSOperationQueue
也提供了一些不错的功能)。然后,您可以将每个下载和处理定义为单独的 NSOperation
(每个下载都应该同步发生,因为它们在操作队列中运行,您可以获得异步操作的好处,但您可以在下载完成后立即启动后处理)。然后,您只需将它们排队以异步运行,但定义一个依赖于其他四个的最终操作将在四个下载完成后立即启动。 (顺便说一下,我使用了 NSBlockOperation
,它为 NSOperation
对象提供了 block 功能,但您可以按照自己的方式进行操作。)
虽然您的 updateProgramContent
可能会异步下载,但它会依次处理四个下载的文件,一个接一个。因此,如果第一次下载需要一段时间才能下载,它将阻碍其他人的后期处理。相反,我喜欢将四个 plist 文件中的每一个的下载和后处理都封装在一个 NSOperation
中。因此,我们不仅享受下载的最大并发性,还享受后处理的最大并发性。
我可能倾向于使用 NSDictionary
和 NSArray
功能允许您从网络下载 plist 并将它们加载到适当的结构中。这些 dictionaryWithContentsOfURL
和 arrayWithContentsOfURL
同步运行,但是因为我们在后台操作中执行此操作,所以一切都按照您的意愿异步运行。这也绕过了将它们保存到文件中。如果您希望将它们保存到 Documents
目录中的文件中,您也可以轻松地做到这一点。显然,如果您在下载 plist 文件时做一些复杂的事情(例如,您的服务器正在进行一些质询-响应身份验证),则不能使用方便的 NSDictionary
和 NSArray
方法。但如果你不需要所有这些,简单的 NSDictionary
和 NSArray
方法,___WithContentsOfURL
让生活变得非常简单。
综合起来,它可能看起来像:
@interface ViewController ()
@property (nonatomic, strong) NSArray *competitions;
@property (nonatomic, strong) NSDictionary *competitionResults;
@property (nonatomic, strong) NSDictionary *competitionRecalls;
@property (nonatomic, strong) NSDictionary *competitionProgress;
@end
@implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
[self transfer];
}
- (void)allTransfersComplete
{
BOOL success;
if (self.competitions == nil)
{
success = FALSE;
NSLog(@"Unable to download competitions");
}
if (self.competitionResults == nil)
{
success = FALSE;
NSLog(@"Unable to download results");
}
if (self.competitionRecalls == nil)
{
success = FALSE;
NSLog(@"Unable to download recalls");
}
if (self.competitionProgress == nil)
{
success = FALSE;
NSLog(@"Unable to download progress");
}
if (success)
{
NSLog(@"all done successfully");
}
else
{
NSLog(@"one or more failed");
}
}
- (void)transfer
{
NSURL *baseUrl = [NSURL URLWithString"http://insert.your.base.url.here/competitions"];
NSURL *competitionsUrl = [baseUrl URLByAppendingPathComponent"competitions.plist"];
NSURL *competitionResultsUrl = [baseUrl URLByAppendingPathComponent"competitionresults.plist"];
NSURL *competitionRecallsUrl = [baseUrl URLByAppendingPathComponent"competitionrecalls.plist"];
NSURL *competitionProgressUrl = [baseUrl URLByAppendingPathComponent:@"competitionprogress.plist"];
NSOperationQueue *queue = [[NSOperationQueue alloc] init];
queue.maxConcurrentOperationCount = 4; // if your server doesn't like four concurrent requests, you can ratchet this back to whatever you want
// create operation that will be called when we're all done
NSBlockOperation *completionOperation = [NSBlockOperation blockOperationWithBlock:^{
// any stuff that can be done in background should be done here
[[NSOperationQueue mainQueue] addOperationWithBlock:^{
// any user interface stuff should be done here; I've just put this in a separate method so this method doesn't get too unwieldy
[self allTransfersComplete];
}];
}];
// a variable that we'll use as we create our four download/process operations
NSBlockOperation *operation;
// create competitions operation
operation = [NSBlockOperation blockOperationWithBlock:^{
// download the competitions and load it into the ivar
//
// note, if you *really* want to download this to a file, you can
// do that when the download is done
self.competitions = [NSArray arrayWithContentsOfURL:competitionsUrl];
// if you wanted to do any post-processing of the download
// you could do it here.
NSLog(@"competitions = %@", self.competitions);
}];
[completionOperation addDependencyperation];
// create results operation
operation = [NSBlockOperation blockOperationWithBlock:^{
self.competitionResults = [NSDictionary dictionaryWithContentsOfURL:competitionResultsUrl];
NSLog(@"competitionResults = %@", self.competitionResults);
}];
[completionOperation addDependencyperation];
// create recalls operation
operation = [NSBlockOperation blockOperationWithBlock:^{
self.competitionRecalls = [NSDictionary dictionaryWithContentsOfURL:competitionRecallsUrl];
NSLog(@"competitionRecalls = %@", self.competitionRecalls);
}];
[completionOperation addDependencyperation];
// create progress operation
operation = [NSBlockOperation blockOperationWithBlock:^{
self.competitionProgress = [NSDictionary dictionaryWithContentsOfURL:competitionProgressUrl];
NSLog(@"competitionProgress = %@", self.competitionProgress);
}];
[completionOperation addDependencyperation];
// queue the completion operation (which is dependent upon the other four)
[queue addOperation:completionOperation];
// now queue the four download and processing operations
[queue addOperations:completionOperation.dependencies waitUntilFinished:NO];
}
@end
现在,我不知道您的 plist 中哪些是数组,哪些是字典(在我的示例中,我将比赛设为数组,其余的是由比赛 id 键入的字典),但希望您了解什么我正在拍摄。最大化并发,消除NSCondition
逻辑,真正充分利用NSOperationQueue
等
这可能是非常重要的,但我只提到它作为 NSCondition
的替代品。如果您当前的技术有效,那就太好了。但以上概述了我将如何应对这样的挑战。
关于ios - 使用 NSCondition 等待异步方法,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/14013947/
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