猫正在产卵并跟随僵尸。它们也面向僵尸,但是当其他猫产卵时旋转停止。
-(void)spawningCat
{
[self enumerateChildNodesWithName"cat" usingBlock:^(SKNode *node, BOOL *stop){
float actionDuration = 0.1;
CGPoint offset = CGPointSubtract(_zombie.position, node.position);
CGPoint direction = CGPointNormalize(offset);
CGPoint amountToMovePerSec = CGPointMultiplyScalar(direction, CAT_MOVE_POINTS_PER_SEC);
CGPoint amountToMove = CGPointMultiplyScalar(amountToMovePerSec, actionDuration);
node.position = CGPointMake(node.position.x+amountToMove.x, node.position.y+amountToMove.y);
_velocityCat = CGPointMultiplyScalar(direction, CAT_MOVE_POINTS_PER_SEC);
[self rotateNode:_cat toFace:_velocityCat rotateRadiansPerSec:CAT_ROTATE_RADIANS_PER_SEC];
}];
}
-(void)spawnCat
{
_cat = [SKSpriteNode spriteNodeWithImageNamed"cat"];
_cat.position = CGPointMake(ScalarRandomRange(0, self.size.width), ScalarRandomRange(0, self.size.height));
_cat.name = @"cat";
[self addChild:_cat];
- (void)updateNSTimeInterval)currentTime
{
[self spawningCat];
}
只需使用 SKSpriteNode 对节点进行类型转换并旋转它。如下:
[self enumerateChildNodesWithName"cat" usingBlock:^(SKNode *node, BOOL *stop){
SKSpriteNode *tempCat = (SKSpriteNode *) node; // typecast node
[tempCat runAction:[SKAction rotateByAngle:1 duration:1]]; // eg: do action with 'tempCat' SKSpriteNode
}];
继续编码........
关于ios - 生成其他节点后旋转停止,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/25443141/
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