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标题: ios - 球在不可见的盒子内弹跳/移动 ios/xcode [打印本页]

作者: 菜鸟教程小白    时间: 2022-12-13 06:52
标题: ios - 球在不可见的盒子内弹跳/移动 ios/xcode

我希望当用户摇动设备时,球会在屏幕上的对象内部发出嘎嘎声。我假设我需要设置一个看不见的盒子让它碰撞。它是随机移动还是遵循预先定义的路径都没有关系,以最简单的为准。

我想我理解代码的“摇晃激活”部分,只是我不确定的球/物体运动



Best Answer-推荐答案


这应该可行:

//You need an @property (nonatomic, strong) UIDynamicAnimator *animator; in your .h
self.animator = [[UIDynamicAnimator alloc] initWithReferenceView:self.viewToBounceAroundIn];

UICollisionBehavior *collision = [[UICollisionBehavior alloc] initWithItems[self.viewThatBouncesAround]];
collision.translatesReferenceBoundsIntoBoundary = YES;
[self.animator addBehavior:collision];

UIPushBehavior *push = [[UIPushBehavior alloc] initWithItems[self.viewThatBouncesAround] mode:UIPushBehaviorModeInstantaneous];
push.magnitude = 1; //Play with this, it's how much force is applied to your object
push.angle = 0; //play with this too
[self.animator addBehavior:push];

我从编译器中输入了这个 - 如果它有效,请告诉我。这个想法是你使用 UIKitDynamics作为物理引擎,请使用 UICollisionBehavior让元素在盒子内弹跳,以及 UIPushBehavior施加初始力。

如果该元素对您来说减速太快,或者从墙壁反弹时失去太多能量,您可以调整其属性:

UIDynamicItemBehavior *behavior = [[UIDynamicItemBehavior alloc] initWithItems[self.itemThatBouncesAround]];
behavior.friction = 0; //no friction. play with this.
behavior.elasticity = 1;; //completely elastic, play with this.
[self.animator addBehavior:behavior];

关于ios - 球在不可见的盒子内弹跳/移动 ios/xcode,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/22328761/






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