我在暂停游戏时试图模糊一个场景并且我正在关注 example但我无法在 Swift 2.0 中解决。
很多教程说只截取屏幕截图,然后将该屏幕截图显示为模糊,但我认为这不是一个好主意,我想在没有屏幕截图的情况下模糊 View 。
这是我的尝试:
func createlayers() {
let node = SKEffectNode()
node.shouldEnableEffects = false
let filter: CIFilter = CIFilter(name: "CIGaussianBlur", withInputParameters: ["inputRadius" : NSNumber(double:1.0)])!
node.filter = filter
}
func blurWithCompletion() {
let duration: CGFloat = 0.5
scene!.shouldRasterize = true
scene!.shouldEnableEffects = true
scene!.runAction(SKAction.customActionWithDuration(0.5, actionBlock: { (node: SKNode, elapsedTime: CGFloat) in
let radius = (elapsedTime/duration)*10.0
(node as? SKEffectNode)!.filter!.setValue(radius, forKey: "inputRadius")
}))
}
func pauseGame()
{
self.blurWithCompletion()
self.view!.paused = true
}
我收到“ fatal error :在展开可选值时意外发现 nil”
Best Answer-推荐答案 strong>
不需要创建图层方法。
使用这个更新的 blurWithCompletion 方法:
func blurWithCompletion() {
let duration: CGFloat = 0.5
let filter: CIFilter = CIFilter(name: "CIGaussianBlur", withInputParameters: ["inputRadius" : NSNumber(double:1.0)])!
scene!.filter = filter
scene!.shouldRasterize = true
scene!.shouldEnableEffects = true
scene!.runAction(SKAction.customActionWithDuration(0.5, actionBlock: { (node: SKNode, elapsedTime: CGFloat) in
let radius = (elapsedTime/duration)*10.0
(node as? SKEffectNode)!.filter!.setValue(radius, forKey: "inputRadius")
}))
}
关于ios - 如何在 Swift 2 中模糊场景,我们在Stack Overflow上找到一个类似的问题:
https://stackoverflow.com/questions/35331053/
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