我正在尝试创建一个圆形条,当您进行延时摄影时,您可以在 iOS 原生相机的录制按钮周围找到它。
沿着动画创建一个圆圈,一旦完成,就会“自然”地再次删除。
我尝试了下一个代码:
CAShapeLayer *circle = [CAShapeLayer layer];
circle.path = [UIBezierPath bezierPathWithArcCenter:CGPointMake(self.lapseBtnOutlet.center.x, self.lapseBtnOutlet.center.y) radius:28 startAngle:2*M_PI*0-M_PI_2 endAngle:2*M_PI*1-M_PI_2 clockwise:YES].CGPath;
circle.fillColor = [UIColor clearColor].CGColor;
circle.strokeColor = [UIColor whiteColor].CGColor;
circle.lineWidth = 2.0;
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath"strokeEnd"];
animation.duration = self.lapseInterval;
animation.removedOnCompletion = NO;
animation.fromValue = @(0);
animation.toValue = @(1);
animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
[circle addAnimation:animation forKey"drawCircleAnimation"];
但我现在的问题是我不知道如何从头到尾“删除”这条线。
我尝试使用 autoreverse 属性,但它从头到尾删除了圆,而不是从头到尾。有任何想法吗?
Best Answer-推荐答案 strong>
您需要将 strokeStart 的动画从 0 变为 1,当动画结束时,移除形状图层。
- (void)viewDidLoad {
[super viewDidLoad];
[self performSelectorselector(animateProperty withObject"strokeEnd" afterDelay:1];
[self performSelectorselector(animateProperty withObject"strokeStart" afterDelay:3];
}
-(void)animatePropertyNSString *) prop {
if (! self.circle) {
self.circle = [CAShapeLayer layer];
self.circle.path = [UIBezierPath bezierPathWithArcCenter:CGPointMake(self.lapseBtnOutlet.center.x, self.lapseBtnOutlet.center.y) radius:28 startAngle:2*M_PI*0-M_PI_2 endAngle:2*M_PI*1-M_PI_2 clockwise:YES].CGPath;
self.circle.fillColor = [UIColor clearColor].CGColor;
self.circle.strokeColor = [UIColor whiteColor].CGColor;
self.circle.lineWidth = 2.0;
[self.view.layer addSublayer:self.circle];
}
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:prop];
animation.delegate = ([prop isEqualToString"strokeStart"])? self : nil;
animation.duration = 1;
animation.removedOnCompletion = NO;
animation.fromValue = @0;
animation.toValue = @1;
[self.circle addAnimation:animation forKey:prop];
}
-(void)animationDidStopCAAnimation *)anim finishedBOOL)flag {
[self.circle removeFromSuperlayer];
self.circle = nil;
}
关于ios - CABasicAnimation + UIBezierPath,我们在Stack Overflow上找到一个类似的问题:
https://stackoverflow.com/questions/27323006/
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