我可以使用 Unity 5 和 xCode 6 构建和运行我的 Cardboard 应用程序,它在我的 iPhone 5 上运行良好。但是,当我将项目交给另一个开发人员时,他在尝试构建时收到以下错误。他正在使用 xCode 7 beta 和 iPhone 6。我认为问题是因为他使用的是 xCode 7 beta。他在下面的日志中添加了评论。
- Completed reload, in 0.055 seconds
Built-in distortion correction disabled. Causes: [Requires OpenGL]
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
Built-in UI layer disabled. Causes: [Requires OpenGL]
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
2015-06-12 15:26:59.290 cardboardTest[12562:2094875] Unbalanced calls to begin/end appearance transitions for <UnityLandscapeRightOnlyViewController: 0x16e0a090>.
2015-06-12 15:27:07.805 cardboardTest[12562:2094875] Rotation check?! 3
2015-06-12 15:27:10.807 cardboardTest[12562:2094875] popping automatically
2015-06-12 15:27:10.817 cardboardTest[12562:2094875] rotation station
>>>> The below is logged just before the crash, after the stardust finishes circling, after which Aulani video is supposed to start. <<<
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 10.548125 ms
Built-in distortion correction disabled. Causes: [Requires OpenGL] <<<< OpenGLES.framework is included in the project.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
Built-in UI layer disabled. Causes: [Requires OpenGL]
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 621. <<<< Closed any application running in the background on my iPhone, just to free up available memory. No difference.
Total: 3.234458 ms (FindLiveObjects: 0.401500 ms CreateObjectMapping: 0.034583 ms MarkObjects: 0.550083 ms DeleteObjects: 2.247291 ms)
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在 Unity 中,我将图形 API 设置为自动。
Best Answer-推荐答案 strong>
我设法让它工作的唯一方法是取消勾选自动图形 API,并将 Metal 放在 OpenGLES2 之下。 Cardboard SDK 似乎有些东西不适用于 Metal 渲染管道。
这并不理想,但应该有望让 VR 模式正常工作!
关于ios - xCode - Google Cardboard 构建失败,我们在Stack Overflow上找到一个类似的问题:
https://stackoverflow.com/questions/30940544/
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