我有一个数组 players ,其中包含两个字符串:player1 和 player2 。这是我的 .h 文件:
#import <UIKit/UIKit.h>
@interface hardOne : UIViewController {
UISwitch *hard1ON;
NSMutableArray *players;
NSString *player1, *player2;
}
@property (nonatomic, retain) IBOutlet UISwitch *hard1ON;
@property (nonatomic) BOOL switchState;
@property (nonatomic, retain) NSMutableArray *players;
- (IBAction) switchValueChanged;
@end
数组在 viewDidLoad 中初始化,然后在我的 .m 文件中的两个 IBAction 中将数据输入到该数组中:
#import "hardOne.h"
@interface hardOne () <UITextFieldDelegate>
@property (nonatomic, strong) IBOutlet UITextField *textFieldOne;
@property (nonatomic, strong) IBOutlet UITextField *textFieldTwo;
@end
@implementation hardOne
@synthesize hard1ON;
@synthesize players;
@synthesize textFieldOne;
@synthesize textFieldTwo;
BOOL switchState;
int counter = 0;
- (id)initWithNibNameNSString *)nibNameOrNil bundleNSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
[hard1ON setOn:switchState animated:NO];
//read player names to user defaults
[textFieldOne setText:[[NSUserDefaults standardUserDefaults] stringForKey"player1"]];
[textFieldTwo setText:[[NSUserDefaults standardUserDefaults] stringForKey"player2"]];
self.players = [[NSMutableArray alloc] init];
NSLog(@"%@",self.players);
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (IBAction) switchValueChanged
{
counter += 1;
if (counter % 2 == 0) {
switchState = 0;
} else {
switchState = 1;
}
if (hard1ON.on) {
[[NSNotificationCenter defaultCenter] postNotificationName"theChange" object:nil];
} else {
[[NSNotificationCenter defaultCenter] postNotificationName"theChange2" object:nil];
}
}
- (IBAction) returnKey1
{
player1 = [textFieldOne text];
[self.players addObjectplayer1)];
//set player1's name to user defaults
[[NSUserDefaults standardUserDefaults] setValue:[textFieldOne text] forKey"player1"];
}
- (IBAction) returnKey2
{
player2 = [textFieldTwo text];
[self.players addObjectplayer2)];
//set player2's name to user defaults
[[NSUserDefaults standardUserDefaults] setValue:[textFieldTwo text] forKey"player2"];
}
- (BOOL)textFieldShouldReturnUITextField *)textField {
[textField resignFirstResponder];
return NO;
}
@end
如果我在第二个 IBAction 中使用 NSLog ,一旦完成,该数组将正确显示在控制台中,并带有字符串 player1 和 player2 ,但是如果我尝试在其他任何地方使用该数组,它就是 null 。谁能指出我正确的方向?
Best Answer-推荐答案 strong>
玩家有两个定义。
一个是属性。它从未初始化,因此为空。您将其用作 self.players 并由实例变量 _players 支持。
一个是实例变量。它在 viewDidLoad 中初始化。不是零。
这几乎肯定是个错误。
关于ios - 在方法objective-c之外保留数组数据,我们在Stack Overflow上找到一个类似的问题:
https://stackoverflow.com/questions/15459488/
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