我有一个尺寸为 (1008, 669) 的 UIImage 如何根据我的设备尺寸调整它的大小(例如,如果我在 iPhone4s 中查看它,它的宽度将为 640 x 960 ((320 *retina_scale) x (480 *retina_scale))。我正在使用下面的方法,但我的图像只是在 UIImageView 中拉伸(stretch)。如何处理这个?如何使其动态以便它可以工作各种图片?
- (UIImage *) hResizeImageUIImage *)image withTargetSizeCGSize)targetSize {
CGSize size = image.size;
CGFloat widthRatio = targetSize.width / image.size.width;
CGFloat heightRatio = targetSize.height / image.size.height;
// Figure out what our orientation is, and use that to form the rectangle
CGSize newSize;
if(widthRatio > heightRatio) {
newSize = CGSizeMake(size.width * heightRatio, size.height * heightRatio);
} else {
newSize = CGSizeMake(size.width * widthRatio, size.height * widthRatio);
}
// This is the rect that we've calculated out and this is what is actually used below
CGRect scaledRect = CGRectMake(0, 0, newSize.width * [UIScreen mainScreen].scale, newSize.height * [UIScreen mainScreen].scale);
// Actually do the resizing to the rect using the ImageContext stuff
UIGraphicsBeginImageContextWithOptions(scaledRect.size, false, [UIScreen mainScreen].scale);
[image drawInRect:scaledRect];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
Best Answer-推荐答案 strong>
由于在 UIGraphicsBeginImageContextWithOptions 中指定了缩放因子,因此在计算 scaledRect 时不需要将宽高乘以屏幕比例。
如果你在 UIGraphicsBeginImageContextWithOptions 中指定 0.0 的值,缩放因子会自动设置为设备主屏幕的缩放因子。
- (UIImage *)hResizeImageUIImage *)image withTargetSizeCGSize)targetSize {
CGSize size = image.size;
CGFloat widthRatio = targetSize.width / image.size.width;
CGFloat heightRatio = targetSize.height / image.size.height;
// Figure out what our orientation is, and use that to form the rectangle
CGSize newSize;
if(widthRatio > heightRatio) {
newSize = CGSizeMake(size.width * heightRatio, size.height * heightRatio);
} else {
newSize = CGSizeMake(size.width * widthRatio, size.height * widthRatio);
}
// This is the rect that we've calculated out and this is what is actually used below
CGRect scaledRect = CGRectMake(0, 0, newSize.width, newSize.height);
// Actually do the resizing to the rect using the ImageContext stuff
UIGraphicsBeginImageContextWithOptions(scaledRect.size, false, 0.0f);
[image drawInRect:scaledRect];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
关于ios - 如何根据设备大小和比例调整 UIImage 的大小?,我们在Stack Overflow上找到一个类似的问题:
https://stackoverflow.com/questions/29642587/
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