我的应用程序在我运行时构建良好,并且单元测试也构建良好
当我为 CGAffineTransform 添加一些代码时,单元测试失败(应用程序仍然正常)
模拟器和设备的行为相同
错误信息:
Undefined symbols for architecture i386:
"_CGAffineTransformMakeTranslation", referenced from:
-[PhysicsObject hasPoint:] in PhysicsObject-23B4A02B8F0621AD.o
"_CGAffineTransformMakeRotation", referenced from:
-[PhysicsObject hasPoint:] in PhysicsObject-23B4A02B8F0621AD.o
"_CGAffineTransformConcat", referenced from:
-[PhysicsObject hasPoint:] in PhysicsObject-23B4A02B8F0621AD.o
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)
我尝试过来自 的建议
http://twobitlabs.com/2011/06/adding-ocunit-to-an-existing-ios-project-with-xcode-4/
http://sealedabstract.com/code/tired-of-getting-mach-o-linker-errors-when-unit-testing/
Apple Mach-O Linker Error when compiling for device
没有任何效果我怀疑这与一个特别是没有找到的框架有关。我似乎无法确定是哪个。非常感谢帮助。
Best Answer-推荐答案 strong>
前缀_CG是CoreGraphics.framework
关于ios - 单元测试 Xcode 4 的链接器错误,我们在Stack Overflow上找到一个类似的问题:
https://stackoverflow.com/questions/9227384/
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