如何在 iOS 中为给定的贝塞尔曲线制作动画,以便在给定时间内从起点绘制到终点。请看下面的动画。
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贝泽路径
// set up properties for path
@property (nonatomic, assign) CGPath startPath;
@property (nonatomic, assign) CGPath endPath;
@property (nonatomic, strong) CAShapeLayer *pathLayer;
// create the startPath
UIBezierPath *path = [UIBezierPath //create your path using the paint code code
self.startPath = path.CGPath;
// create the end path
path = [UIBezierPath //create your path using the paint code code
self.endPath = path.CGPath;
// create the shapee layer
self.pathLayer = [CAShapeLayer layer];
self.pathLayer.path = self.startPath;
//also set line width, colour, shadows, etc...
[self.view.layer addSubLayer:self.pathLayer];
- (void)animatePath
{
[UIView animateWithDuration:2.0
animations^() {
// set the animation block variables as suggested in imageview animation.
}];
}
ImageView
您可以使用 UIViewAnimation block 轻松实现此目的。获取显示整个部分的精确图像(例如:image1.png)。现在是代码:
[myImageView setImage: [UIImage imageNamed"image1.png"]];
[myImageView setFrame: CGRectMake(0, 0, 0, 100)]; //for example width = 100 and height = 100 is required
[UIView animateWithDuration:0.5
delay:1.0
options: UIViewAnimationCurveEaseOut
animations:^{
[myImageView setFrame: CGRectMake(0, 0, 100, 100)];
}
completion:^(BOOL finished){
NSLog(@"Done!");
}];
根据您的要求更改此代码,例如时间、自动重复或完成 block 等。
希望这会有所帮助。
关于iOS 为具有特定持续时间的贝塞尔曲线制作动画,我们在Stack Overflow上找到一个类似的问题:
https://stackoverflow.com/questions/27394753/
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