I've created a simple android game, based on the Lunar Lander sample, and I'm having a problem with handling key events. When the activity starts, the only keys that onKeyDown or onKeyUp get called for are the dpad up/down/left/right keys. Neither the menu, back, or dpad_center keys trigger onKey methods. However, once I've pushed one of the dpad up/down/left/right buttons, pressing the menu, back, or dpad_center keys do trigger these methods. I'm not getting any errors, or any indication of what's going wrong.
It's possible that the focus is set wrong - the activity is started from a button on screen, so it could be in touchscreen mode. If that's the case, shouldn't touching the back button get me in to the right focus mode so that I can catch the event?
I'm using the emulator from SDK-1.5r3. I have not been able to try this on a real phone yet. Here's my onKeyDown.
public boolean onKeyDown(int keyCode, KeyEvent msg)
{
Log.d(TAG, "onKeyDown: " + keyCode);
return super.onKeyDown(keyCode, msg);
}
Thanks
Matt
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