In Unity 3d, I try to apply root motion to an animation I made in Blender, the object snaps back to its original position every repetition. I have tried tinkering will all the settings including assigning a root node in the rig tab as well as in the animations tab under motion.
My animation controller is just the entry -> animation -> exit.
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…