I was wondering if there’s a way to get the name of any new node every time a new node is created. I’d like to compile a list of all the nodes created by my script so they can be cleanly deleted all at once if needed.
*Edit - A better solution would be if I can get to the name of all the new nodes in the scene after the script is done executing. This way if my script renames a new node while executing, the correct name will be stored.
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…