const m4 = twgl.m4;
const gl = document.querySelector('#webgl').getContext('webgl');
const ctx = document.querySelector('#graph').getContext('2d');
let update = true;
document.querySelector('#update').addEventListener('change', function() {
update = this.checked;
});
const vs = `
attribute vec4 position;
uniform mat4 matrix;
varying vec2 v_texcoord;
void main() {
gl_Position = matrix * position;
v_texcoord = position.xy;
}
`
const fs = `
precision mediump float;
varying vec2 v_texcoord;
uniform sampler2D tex;
void main() {
gl_FragColor = texture2D(tex, v_texcoord);
}
`;
const program = twgl.createProgram(gl, [vs, fs]);
const posLoc = gl.getAttribLocation(program, 'position');
const matLoc = gl.getUniformLocation(program, 'matrix');
const buf = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buf);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
0, 0,
1, 0,
0, 1,
0, 1,
1, 0,
1, 1,
]), gl.STATIC_DRAW);
gl.enableVertexAttribArray(posLoc);
gl.vertexAttribPointer(posLoc, 2, gl.FLOAT, false, 0, 0);
const tex = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, tex);
gl.texImage2D(
gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE,
new Uint8Array([0, 0, 255, 255]));
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
const m = m4.identity();
let frameCount = 0;
let previousTime = 0;
let imgNdx = 0;
let imgAspect = 1;
const imageUrls = [
'https://i.imgur.com/KjUybBD.png',
'https://i.imgur.com/AyOufBk.jpg',
'https://i.imgur.com/UKBsvV0.jpg',
'https://i.imgur.com/TSiyiJv.jpg',
];
async function loadNextImage() {
const url = `${imageUrls[imgNdx]}?cachebust=${performance.now()}`;
imgNdx = (imgNdx + 1) % imageUrls.length;
const res = await fetch(url, {mode: 'cors'});
const blob = await res.blob();
const bitmap = await createImageBitmap(blob, {
premultiplyAlpha: 'none',
colorSpaceConversion: 'none',
});
if (update) {
gl.bindTexture(gl.TEXTURE_2D, tex);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, bitmap);
imgAspect = bitmap.width / bitmap.height;
}
setTimeout(loadNextImage, 1000);
}
loadNextImage();
function render(currentTime) {
const deltaTime = currentTime - previousTime;
previousTime = currentTime;
{
const {width, height} = ctx.canvas;
const x = frameCount % width;
const y = 1000 / deltaTime / 60 * height / 2;
ctx.fillStyle = frameCount % (width * 2) < width ? 'red' : 'blue';
ctx.clearRect(x, 0, 1, height);
ctx.fillRect(x, y, 1, height);
ctx.clearRect(0, 0, 30, 15);
ctx.fillText((1000 / deltaTime).toFixed(1), 2, 10);
}
gl.useProgram(program);
const dispAspect = gl.canvas.clientWidth / gl.canvas.clientHeight;
m4.scaling([1 / dispAspect, 1, 1], m);
m4.rotateZ(m, currentTime * 0.001, m);
m4.scale(m, [imgAspect, 1, 1], m);
m4.translate(m, [-0.5, -0.5, 0], m);
gl.uniformMatrix4fv(matLoc, false, m);
gl.drawArrays(gl.TRIANGLES, 0, 6);
++frameCount;
requestAnimationFrame(render);
}
requestAnimationFrame(render);
canvas { border: 1px solid black; margin: 2px; }
#ui { position: absolute; }
<script src="https://twgljs.org/dist/4.x/twgl-full.min.js"></script>
<div id="ui"><input type="checkbox" id="update" checked><label for="update">Update Texture</label></div>
<canvas id="webgl"></canvas>
<canvas id="graph"></canvas>