I am taking the Signal 11 Code 1 - libhoudini.so error in Android devices in my Unity game.
(我在Unity游戏中的Android设备中出现Signal 11 Code 1-libhoudini.so错误。)
Actually there are not lots of users yet but it only occurs in "Asus MeMO Pad 7 (ME176C) (K013), Android 4.4" (unfortunately in 2 days occured 30 times :S) (实际上,用户数量还不多,但仅出现在“ Asus MeMO Pad 7(ME176C)(K013),Android 4.4”中(不幸的是,在2天内发生了30次:S))
I found a post that said this crashes occur because of missing X86 support.
(我发现有一篇文章说,由于缺少X86支持而导致崩溃。)
But currently I need to uncheck x86 support in unity to be able to submit my app to google play. (但目前,我需要统一取消对x86的支持,才能将我的应用提交给Google Play。)
What should i do for that crash? (对于那次崩溃我该怎么办?)
error detail:
(错误详情:)
backtrace:
#00 pc 00000000000c21dc /system/lib/libhoudini.so.4.0.1.44237
#01 pc 0000000000016edf /system/lib/arm/libc.so
#02 pc 00000000000aedb6 /system/lib/libhoudini.so.4.0.1.44237
#03 pc 0000000000062f8b <unknown>
#04 pc 00000000000abab1 /system/lib/libhoudini.so.4.0.1.44237
#05 pc 0000000000016edf /system/lib/arm/libc.so
#06 pc 00000000000ab4cc /system/lib/libhoudini.so.4.0.1.44237
#07 pc 00000000ffffffff <unknown>
#08 pc 00000000000f5c2c /system/lib/libhoudini.so.4.0.1.44237
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