I stucked on selecting technology for Fast 2D drawing in Mac OS (on Objective-C).
(我坚持为Mac OS(在Objective-C上)的2D快速绘图选择技术。)
I tried to draw in NSView, but it loads CPU on 100 when I just draw Patterned background with NSBezierPath and Zooming via magnification.
(我尝试在NSView中进行绘制,但是当我使用NSBezierPath和通过缩放进行缩放来绘制带图案的背景时,它将在100上加载CPU。)
It could be more than 100 000 elements on view.
(可能有超过10万个元素。)
Which mechanism should i use? (我应该使用哪种机制?)
Metal? (金属?)
Core? (核心?)
Open GL? (打开GL?)
ask by Denis Kosov translate from so 与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…