I'm completely new to this but I'm taking a course in Audio Plugin Development as a way to try and improve my understanding of C++. I've hit a wall quite early where the plugin caused Logic to crash. I'm using Xcode and Juce and when I got to this point in Xcode and built the plugin, it said 'build succeeded' and opened Logic, which then crashed, directing me back to this line of code
thread 1: breakpoint1.1
If I open Logic independently without Xcode, it's not crashing, but when I reset and rescan plugins, I get a crashed validation for that plugin
Logic: crashed validation
I don't fully understand where it's directing me to or where the problem is, I retraced my steps in following the directions in the course and I think I've done everything correctly. In the previous step I did the initial build of the plugin and that worked fine, without any crashes.
I've tried deleting breakpoints and running again but it's still the same problem. As I say, I'm very new to this so could be something very simple but any help would be great. Thanks a lot
question from:
https://stackoverflow.com/questions/66060175/plugin-build-with-c-juce-crashed-validation-in-logicprox 与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…