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xcode - Plugin build with C++/Juce - Crashed validation in LogicProX

I'm completely new to this but I'm taking a course in Audio Plugin Development as a way to try and improve my understanding of C++. I've hit a wall quite early where the plugin caused Logic to crash. I'm using Xcode and Juce and when I got to this point in Xcode and built the plugin, it said 'build succeeded' and opened Logic, which then crashed, directing me back to this line of code thread 1: breakpoint1.1

If I open Logic independently without Xcode, it's not crashing, but when I reset and rescan plugins, I get a crashed validation for that plugin Logic: crashed validation

I don't fully understand where it's directing me to or where the problem is, I retraced my steps in following the directions in the course and I think I've done everything correctly. In the previous step I did the initial build of the plugin and that worked fine, without any crashes. I've tried deleting breakpoints and running again but it's still the same problem. As I say, I'm very new to this so could be something very simple but any help would be great. Thanks a lot

question from:https://stackoverflow.com/questions/66060175/plugin-build-with-c-juce-crashed-validation-in-logicprox

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