Update: This recent MSDN article, Tools And Techniques to Identify Concurrency Issues, might also be of interest
Stephen Toub in the MSDN article Deadlock monitor states the following four conditions necessary for deadlocks to occur:
A limited number of a particular resource. In the case of a monitor in C# (what you use when you employ the lock keyword), this limited number is one, since a monitor is a mutual-exclusion lock (meaning only one thread can own a monitor at a time).
The ability to hold one resource and request another. In C#, this is akin to locking on one object and then locking on another before releasing the first lock, for example:
lock(a)
{
...
lock(b)
{
...
}
}
No preemption capability. In C#, this means that one thread can't force another thread to release a lock.
A circular wait condition. This means that there is a cycle of threads, each of which is waiting for the next to release a resource before it can continue.
He goes on to explain that the way to avoid deadlocks is to avoid (or thwart) condition four.
Joe Duffy discusses several techniques
for avoiding and detecting deadlocks,
including one known as lock leveling.
In lock leveling, locks are assigned
numerical values, and threads must
only acquire locks that have higher
numbers than locks they have already
acquired. This prevents the
possibility of a cycle. It's also
frequently difficult to do well in a
typical software application today,
and a failure to follow lock leveling
on every lock acquisition invites
deadlock.
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