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c# - Resolving IEnumerable<T> with Unity

Can Unity automatically resolve IEnumerable<T>?

Let's say I have a class with this constructor:

public CoalescingParserSelector(IEnumerable<IParserBuilder> parserBuilders)

and I configure individual IParserBuilder instances in the container:

container.RegisterType<IParserSelector, CoalescingParserSelector>();
container.RegisterType<IParserBuilder, HelpParserBuilder>();
container.RegisterType<IParserBuilder, SomeOtherParserBuilder>();

can I make this work without having to implement a custom implementation of IEnumerable<IParserBuilder>?

var selector = container.Resolve<IParserSelector>();

So far I haven't been able to express this in any simple way, but I'm still ramping up on Unity so I may have missed something.

question from:https://stackoverflow.com/questions/1961549/resolving-ienumerablet-with-unity

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It turns out that this is actually awfully simple to do:

container.RegisterType<IEnumerable<IParserBuilder>, IParserBuilder[]>();

Unity natively understands arrays, so we just need to map the enumerable to an array of the same type.


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