I have this really weird problem and I don't know how to solve it, hope you guys can help me.
using System.Collections.Generic;
using UnityEngine;
using UnityStandardAssets.CrossPlatformInput;
public class Charakter1 : MonoBehaviour
{
private Rigidbody2D rb;
private Animator anim;
private float dirX;
private float moveSpeed;
private bool facingRight = true;
private Vector3 localScale;
// Use this for initialization
private void Start()
{
localScale = transform.localScale;
moveSpeed = 5f;
rb = GetComponent<Rigidbody2D>();
anim = GetComponent<Animator>();
}
// Update is called once per frame
private void Update()
{
dirX = CrossPlatformInputManager.GetAxis("Horizontal") * moveSpeed;
if (CrossPlatformInputManager.GetButtonDown("Jump")&& rb.velocity.y == 0)
rb.AddForce(Vector2.up * 700f);
if(Mathf.Abs(dirX) > 0 && rb.velocity.y == 0 )
anim.SetBool("isRunning", true);
else
anim.SetBool("isRunning", false);
if( rb.velocity.y == 0)
{
anim.SetBool("isJumping", false);
anim.SetBool("isFalling", false);
}
if( rb.velocity.y > 0)
anim.SetBool("isJumping", true);
if( rb.velocity.y < 0)
{
anim.SetBool("isJumping", false);
anim.SetBool("isFalling", true);
}
}
private void FixedUpdate()
{
rb.velocity = new Vector2(dirX , rb.velocity.y);
}
private void LateUpdate()
{
CheckWhereToFace();
}
private void CheckWhereToFace()
{
if (dirX > 0)
facingRight = true;
else if (dirX < 0)
facingRight = false;
if (((facingRight) && (localScale.x < 0)) || ((!facingRight) && (localScale.x > 0)))
localScale.x *= -1;
transform.localScale = localScale;
}
}
Animator Window
The isJumping and isFalling Animations are keep getting triggered.
The character then makes some really weird moves once I press the "Left" Button.
This all doesn't happen when he walks to the right but only the left.
When he should be doing isIdle, it just animates all 4 like I said above when he's standing still after he moved to the left.
The Platform he's standing on is 100% straight
question from:
https://stackoverflow.com/questions/65645049/character-animation-unity2d 与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…