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unity3d - How do you do capture a hold drag gesture with the new input system of unity?

As some people have noticed by now unity has introduced a new input system a while back now.

What i am trying to accomplish is a "hold right mouse button" + "move mouse" action. However i can't seem to find a way to add a "hold right mouse button" constraint option to accomplish this. Has someone made any experience with advanced action declarations which may be capable of solving this?

This is my current state:

enter image description here

question from:https://stackoverflow.com/questions/65909248/how-do-you-do-capture-a-hold-drag-gesture-with-the-new-input-system-of-unity

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https://docs.unity3d.com/Packages/[email protected]/manual/KnownLimitations.html

At the bottom, it says it does not support OnMouseDrag which is what you are looking to do.

I tried to post an example code of c# OnMouseDrag but it gives me errors


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