"Slicing" is where you assign an object of a derived class to an instance of a base class, thereby losing part of the information - some of it is "sliced" away.
For example,
class A {
int foo;
};
class B : public A {
int bar;
};
So an object of type B
has two data members, foo
and bar
.
Then if you were to write this:
B b;
A a = b;
Then the information in b
about member bar
is lost in a
.
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