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pygame - How to find depth from pykinect in python?

I'm searching for many methods to find depth using kinect camera in python but I didn't find any proper solution. I saw some examples which are implementing using pykinect package but I think it's now discontinued for python. I try to install it through pypi.com but it's not available at there. I tried to implement it through pygame package for which code is given below. But I'm not getting how I can find the depth value or Z-axis. Any help would be highly appreciated!

import pygame
import numpy as np
import sys
from freenect import sync_get_depth as get_depth


def make_gamma():
    """
    Create a gamma table
    """
    num_pix = 2048 # there's 2048 different possible depth values
    npf = float(num_pix)
    _gamma = np.empty((num_pix, 3), dtype=np.uint16)
    for i in range(num_pix):
        v = i / npf
        v = pow(v, 3) * 6
        pval = int(v * 6 * 256)
        lb = pval & 0xff
        pval >>= 8
        if pval == 0:
            a = np.array([255, 255 - lb, 255 - lb], dtype=np.uint8)
        elif pval == 1:
            a = np.array([255, lb, 0], dtype=np.uint8)
        elif pval == 2:
            a = np.array([255 - lb, lb, 0], dtype=np.uint8)
        elif pval == 3:
            a = np.array([255 - lb, 255, 0], dtype=np.uint8)
        elif pval == 4:
            a = np.array([0, 255 - lb, 255], dtype=np.uint8)
        elif pval == 5:
            a = np.array([0, 0, 255 - lb], dtype=np.uint8)
        else:
            a = np.array([0, 0, 0], dtype=np.uint8)

        _gamma[i] = a
    return _gamma


gamma = make_gamma()


if __name__ == "__main__":
    fpsClock = pygame.time.Clock()
    FPS = 30 # kinect only outputs 30 fps
    disp_size = (640, 480)
    pygame.init()
    screen = pygame.display.set_mode(disp_size)
    font = pygame.font.Font('slkscr.ttf', 32) # provide your own font 
    num=0
    while True:
        events = pygame.event.get()
        for e in events:
            if e.type == pygame.QUIT:
                sys.exit()
        fps_text = "FPS: {0:.2f}".format(fpsClock.get_fps())
        # draw the pixels

        depth = np.rot90(get_depth()[0]) # get the depth readinngs from the camera
        
        pixels = gamma[depth] # the colour pixels are the depth readings overlayed onto the gamma table
        temp_surface = pygame.Surface(disp_size)
        print("Pixels===",pixels)
        print("Depth===", pixels)
        my_surface = pygame.pixelcopy.make_surface(pixels, depth=1)
        pygame.image.save(my_surface, ("./Output/image_"+str(num)+".jpg"))
        num+=1
        pygame.surfarray.blit_array(temp_surface, pixels)
        pygame.transform.scale(temp_surface, disp_size, screen)
        screen.blit(font.render(fps_text, 1, (0, 0, 0)), (30, 30))
        pygame.display.flip()
        fpsClock.tick(FPS)
question from:https://stackoverflow.com/questions/65901651/how-to-find-depth-from-pykinect-in-python

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