I know this is not a natural question to ask about on StackOverflow and I am also aware there are forums for this kind of thing elsewhere but this is honestly my last hope so please bear with me here.
As far as I can tell it might be emissive but it has too much of a reflective surface for that to be the case, and it also has a differently colored reflection to normal reflections from the environment.
Just so you know, the environment's sun and reflections do not naturally look this deep a yellow, in fact it looks pretty natural, unlike this material.
I have tried remaking it by creating some kind of gold metal look but it looks like the thing I am missing is the custom color to the reflections and possibly some different kind of reflective node.
All I hope to see is someone tell me how this might be done in c++ or UE4's material editor as I really really like the look of this and would love to use it inside of a game of mine that I am working on!
question from:
https://stackoverflow.com/questions/65894791/ue4-can-anyone-explain-how-i-might-recreate-this-material-from-a-photo 与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…