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performance - Multiple Structured Buffers vs updating one every frame?

I'm coding in directX CPP. My question is about performance, lets say I have a structured buffer with information for a mesh, that I only need to create, I don't need to update it every frame.

Should I create one for every mesh I want this information, OR should I only create one in my programme that I then update every frame with the information unique for each mesh?

Thank you in advance.

question from:https://stackoverflow.com/questions/65890271/multiple-structured-buffers-vs-updating-one-every-frame

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