I've set up a very simple Editor script in Unity 2020.2.1f1 that, upon pressing an Inspector button, should change the value of a specified parameter to a value set in the code.
public override void OnInspectorGUI()
{
DrawDefaultInspector();
StateObject s = (StateObject)target;
if (s.objID == 0)
{
if (GUILayout.Button("Generate Object ID"))
{
GenerateID(s);
}
}
}
public void GenerateID(StateObject s)
{
s.objID = DateTimeOffset.Now.ToUnixTimeSeconds();
}
This all works like it's supposed to. I press the button, the correct number appears in the field, and I'm happy. However, once I switch to Play mode, the value resets to the prefab default and remains that way even when I switch Play mode off.
Am I missing some ApplyChange function or something?
question from:
https://stackoverflow.com/questions/65872685/unity-resets-parameter-value-set-with-editor-script-on-play 与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…