So what I would need to do is having the console of msys2 for ESP32 controller inside the VS Studio, for the sake of less windows opened, and the less time required to change between them. This will help me to focus both on the explorer code and terminal in the same time.
The reason why I use msys2 over cmd, is the version of esp-idf. I need the version V3.3 for a project.
(founded here)
The code what I ended up with is this, in the blink.code-workspace
file :
{
"folders": [
{
"path": "."
}
],
"settings": {
"terminal.integrated.shell.windows": "D:\esp\msys2\usr\bin\bash.exe",
"terminal.integrated.env.windows":
{
"MSYSTEM": "MINGW64",
//"MSYS2_PATH_TYPE": "inherit",
"MSVSCODE": "1"
},
"terminal.integrated.shellArgs.windows": [
"/k",
"D:/esp/esp-idf/export.bat"
]
}
}
The first 2 rows integrate msys2 into the VSCode, which it works (just in terminal, without tasks).
The third row it brings IDF_PATH
to the console, but only on cmd console (4.1 esp-idf verssion). I need somehow to bring IDF_PATH
or idf.py
by msys2 console into vscode (V3.3 is what I use).
Hope it make sense.
After almost 2 weeks of intense searching and researching I wounder, is this even possible ?
question from:
https://stackoverflow.com/questions/65845743/how-to-integrate-msys2-console-in-vscode 与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…