Here's an example activity that will launch the camera app and then retrieve the image and display it.
package edu.gvsu.cis.masl.camerademo;
import android.app.Activity;
import android.content.Intent;
import android.graphics.Bitmap;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.ImageView;
public class MyCameraActivity extends Activity
{
private static final int CAMERA_REQUEST = 1888;
private ImageView imageView;
private static final int MY_CAMERA_PERMISSION_CODE = 100;
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
this.imageView = (ImageView)this.findViewById(R.id.imageView1);
Button photoButton = (Button) this.findViewById(R.id.button1);
photoButton.setOnClickListener(new View.OnClickListener()
{
@Override
public void onClick(View v)
{
if (checkSelfPermission(Manifest.permission.CAMERA) != PackageManager.PERMISSION_GRANTED)
{
requestPermissions(new String[]{Manifest.permission.CAMERA}, MY_CAMERA_PERMISSION_CODE);
}
else
{
Intent cameraIntent = new Intent(android.provider.MediaStore.ACTION_IMAGE_CAPTURE);
startActivityForResult(cameraIntent, CAMERA_REQUEST);
}
}
});
}
@Override
public void onRequestPermissionsResult(int requestCode, @NonNull String[] permissions, @NonNull int[] grantResults)
{
super.onRequestPermissionsResult(requestCode, permissions, grantResults);
if (requestCode == MY_CAMERA_PERMISSION_CODE)
{
if (grantResults[0] == PackageManager.PERMISSION_GRANTED)
{
Toast.makeText(this, "camera permission granted", Toast.LENGTH_LONG).show();
Intent cameraIntent = new Intent(android.provider.MediaStore.ACTION_IMAGE_CAPTURE);
startActivityForResult(cameraIntent, CAMERA_REQUEST);
}
else
{
Toast.makeText(this, "camera permission denied", Toast.LENGTH_LONG).show();
}
}
}
@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data)
{
if (requestCode == CAMERA_REQUEST && resultCode == Activity.RESULT_OK)
{
Bitmap photo = (Bitmap) data.getExtras().get("data");
imageView.setImageBitmap(photo);
}
}
}
Note that the camera app itself gives you the ability to review/retake the image, and once an image is accepted, the activity displays it.
Here is the layout that the above activity uses. It is simply a LinearLayout containing a Button with id button1 and an ImageView with id imageview1:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
>
<Button android:id="@+id/button1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/photo"></Button>
<ImageView android:id="@+id/imageView1" android:layout_height="wrap_content" android:src="@drawable/icon" android:layout_width="wrap_content"></ImageView>
</LinearLayout>
And one final detail, be sure to add:
<uses-feature android:name="android.hardware.camera"></uses-feature>
and if camera is optional to your app functionality. make sure to set require to false in the permission. like this
<uses-feature android:name="android.hardware.camera" android:required="false"></uses-feature>
to your manifest.xml.
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…