The accepted answer above is great if you are loading the image based on a button click, however if you are doing it in a new activity it freezes up the UI for a second or two. Looking around I found that a simple asynctask eliminated this problem.
To use an asynctask to add this class at the end of your activity:
private class DownloadImageTask extends AsyncTask<String, Void, Bitmap> {
ImageView bmImage;
public DownloadImageTask(ImageView bmImage) {
this.bmImage = bmImage;
}
protected Bitmap doInBackground(String... urls) {
String urldisplay = urls[0];
Bitmap mIcon11 = null;
try {
InputStream in = new java.net.URL(urldisplay).openStream();
mIcon11 = BitmapFactory.decodeStream(in);
} catch (Exception e) {
Log.e("Error", e.getMessage());
e.printStackTrace();
}
return mIcon11;
}
protected void onPostExecute(Bitmap result) {
bmImage.setImageBitmap(result);
}
}
And call from your onCreate() method using:
new DownloadImageTask((ImageView) findViewById(R.id.imageView1))
.execute(MY_URL_STRING);
Dont forget to add below permission in your manifest file
<uses-permission android:name="android.permission.INTERNET"/>
Works great for me. :)
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