Both of these classes are smart pointers, which means that they automatically (in most cases) will deallocate the object that they point at when that object can no longer be referenced. The difference between the two is how many different pointers of each type can refer to a resource.
When using unique_ptr
, there can be at most one unique_ptr
pointing at any one resource. When that unique_ptr
is destroyed, the resource is automatically reclaimed. Because there can only be one unique_ptr
to any resource, any attempt to make a copy of a unique_ptr
will cause a compile-time error. For example, this code is illegal:
unique_ptr<T> myPtr(new T); // Okay
unique_ptr<T> myOtherPtr = myPtr; // Error: Can't copy unique_ptr
However, unique_ptr
can be moved using the new move semantics:
unique_ptr<T> myPtr(new T); // Okay
unique_ptr<T> myOtherPtr = std::move(myPtr); // Okay, resource now stored in myOtherPtr
Similarly, you can do something like this:
unique_ptr<T> MyFunction() {
unique_ptr<T> myPtr(/* ... */);
/* ... */
return myPtr;
}
This idiom means "I'm returning a managed resource to you. If you don't explicitly capture the return value, then the resource will be cleaned up. If you do, then you now have exclusive ownership of that resource." In this way, you can think of unique_ptr
as a safer, better replacement for auto_ptr
.
shared_ptr
, on the other hand, allows for multiple pointers to point at a given resource. When the very last shared_ptr
to a resource is destroyed, the resource will be deallocated. For example, this code is perfectly legal:
shared_ptr<T> myPtr(new T); // Okay
shared_ptr<T> myOtherPtr = myPtr; // Sure! Now have two pointers to the resource.
Internally, shared_ptr
uses reference counting to track how many pointers refer to a resource, so you need to be careful not to introduce any reference cycles.
In short:
- Use
unique_ptr
when you want a single pointer to an object that will be reclaimed when that single pointer is destroyed.
- Use
shared_ptr
when you want multiple pointers to the same resource.
Hope this helps!
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