Others have mentioned that certain constructs such as Collections
require objects and that objects have more overhead than their primitive counterparts (memory & boxing).
Another consideration is:
It can be handy to initialize Objects to null
or send null
parameters into a method/constructor to indicate state or function. This can't be done with primitives.
Many programmers initialize numbers to 0 (default) or -1 to signify this, but depending on the scenario, this may be incorrect or misleading.
This will also set the scene for a NullPointerException
when something is being used incorrectly, which is much more programmer-friendly than some arbitrary bug down the line.
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