VC6 was non-compliant by default in this regard. VC6's new
returned 0
(or NULL
).
Here's Microsoft's KB Article on this issue along with their suggested workaround using a custom new
handler:
If you have old code that was written for VC6 behavior, you can get that same behavior with newer MSVC compilers (something like 7.0 and later) by linking in a object file named nothrownew.obj
. There's actually a fairly complicated set of rules in the 7.0 and 7.1 compilers (VS2002 and VS2003) to determine whether they defaulted to non-throwing or throwing new
.
It seems that MS cleaned this up in 8.0 (VS2005)—now it always defaults to a throwing new unless you specifically link to nothrownew.obj
.
Note that you can specify that you want new
to return 0
instead of throwing std::bad_alloc
using the std::nothrow
parameter:
SomeType *p = new(std::nothrow) SomeType;
This appears to work in VC6, so it could be a way to more or less mechanically fix the code to work the same with all compilers so you don't have to rework existing error handling.
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