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algorithm - Heap vs Binary Search Tree (BST)

What is the difference between a heap and BST?

When to use a heap and when to use a BST?

If you want to get the elements in a sorted fashion, is BST better over heap?

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Summary

          Type      BST (*)   Heap
Insert    average   log(n)    1
Insert    worst     log(n)    log(n) or n (***)
Find any  worst     log(n)    n
Find max  worst     1 (**)    1
Create    worst     n log(n)  n
Delete    worst     log(n)    log(n)

All average times on this table are the same as their worst times except for Insert.

  • *: everywhere in this answer, BST == Balanced BST, since unbalanced sucks asymptotically
  • **: using a trivial modification explained in this answer
  • ***: log(n) for pointer tree heap, n for dynamic array heap

Advantages of binary heap over a BST

  • average time insertion into a binary heap is O(1), for BST is O(log(n)). This is the killer feature of heaps.

    There are also other heaps which reach O(1) amortized (stronger) like the Fibonacci Heap, and even worst case, like the Brodal queue, although they may not be practical because of non-asymptotic performance: Are Fibonacci heaps or Brodal queues used in practice anywhere?

  • binary heaps can be efficiently implemented on top of either dynamic arrays or pointer-based trees, BST only pointer-based trees. So for the heap we can choose the more space efficient array implementation, if we can afford occasional resize latencies.

  • binary heap creation is O(n) worst case, O(n log(n)) for BST.

Advantage of BST over binary heap

  • search for arbitrary elements is O(log(n)). This is the killer feature of BSTs.

    For heap, it is O(n) in general, except for the largest element which is O(1).

"False" advantage of heap over BST

  • heap is O(1) to find max, BST O(log(n)).

    This is a common misconception, because it is trivial to modify a BST to keep track of the largest element, and update it whenever that element could be changed: on insertion of a larger one swap, on removal find the second largest. Can we use binary search tree to simulate heap operation? (mentioned by Yeo).

    Actually, this is a limitation of heaps compared to BSTs: the only efficient search is that for the largest element.

Average binary heap insert is O(1)

Sources:

Intuitive argument:

  • bottom tree levels have exponentially more elements than top levels, so new elements are almost certain to go at the bottom
  • heap insertion starts from the bottom, BST must start from the top

In a binary heap, increasing the value at a given index is also O(1) for the same reason. But if you want to do that, it is likely that you will want to keep an extra index up-to-date on heap operations How to implement O(logn) decrease-key operation for min-heap based Priority Queue? e.g. for Dijkstra. Possible at no extra time cost.

GCC C++ standard library insert benchmark on real hardware

I benchmarked the C++ std::set (Red-black tree BST) and std::priority_queue (dynamic array heap) insert to see if I was right about the insert times, and this is what I got:

enter image description here

  • benchmark code
  • plot script
  • plot data
  • tested on Ubuntu 19.04, GCC 8.3.0 in a Lenovo ThinkPad P51 laptop with CPU: Intel Core i7-7820HQ CPU (4 cores / 8 threads, 2.90 GHz base, 8 MB cache), RAM: 2x Samsung M471A2K43BB1-CRC (2x 16GiB, 2400 Mbps), SSD: Samsung MZVLB512HAJQ-000L7 (512GB, 3,000 MB/s)

So clearly:

  • heap insert time is basically constant.

    We can clearly see dynamic array resize points. Since we are averaging every 10k inserts to be able to see anything at all above system noise, those peaks are in fact about 10k times larger than shown!

    The zoomed graph excludes essentially only the array resize points, and shows that almost all inserts fall under 25 nanoseconds.

  • BST is logarithmic. All inserts are much slower than the average heap insert.

  • BST vs hashmap detailed analysis at: What data structure is inside std::map in C++?

GCC C++ standard library insert benchmark on gem5

gem5 is a full system simulator, and therefore provides an infinitely accurate clock with with m5 dumpstats. So I tried to use it to estimate timings for individual inserts.

enter image description here

Interpretation:

  • heap is still constant, but now we see in more detail that there are a few lines, and each higher line is more sparse.

    This must correspond to memory access latencies are done for higher and higher inserts.

  • TODO I can't really interpret the BST fully one as it does not look so logarithmic and somewhat more constant.

    With this greater detail however we can see can also see a few distinct lines, but I'm not sure what they represent: I would expect the bottom line to be thinner, since we insert top bottom?

Benchmarked with this Buildroot setup on an aarch64 HPI CPU.

BST cannot be efficiently implemented on an array

Heap operations only need to bubble up or down a single tree branch, so O(log(n)) worst case swaps, O(1) average.

Keeping a BST balanced requires tree rotations, which can change the top element for another one, and would require moving the entire array around (O(n)).

Heaps can be efficiently implemented on an array

Parent and children indexes can be computed from the current index as shown here.

There are no balancing operations like BST.

Delete min is the most worrying operation as it has to be top down. But it can always be done by "percolating down" a single branch of the heap as explained here. This leads to an O(log(n)) worst case, since the heap is always well balanced.

If you are inserting a single node for every one you remove, then you lose the advantage of the asymptotic O(1) average insert that heaps provide as the delete would dominate, and you might as well use a BST. Dijkstra however updates nodes several times for each removal, so we are fine.

Dynamic array heaps vs pointer tree heaps

Heaps can be efficiently implemented on top of pointer heaps: Is it possible to make efficient pointer-based binary heap implementations?

The dynamic array implementation is more space efficient. Suppose that each heap element contains just a pointer to a struct:

  • the tree implementation must store three pointers for each element: parent, left child and right child. So the memory usage is always 4n (3 tree pointers + 1 struct pointer).

    Tree BSTs would also need further balancing information, e.g. black-red-ness.

  • the dynamic array implementation can be of size 2n just after a doubling. So on average it is going to be 1.5n.

On the other hand, the tree heap has better worst case insert, because copying the backing dynamic array to double its size takes O(n) worst case, while the tree heap just does new small allocations for each node.

Still, the backing array doubling is O(1) amortized, so it comes down to a maximum latency consideration. Mentioned here.

Philosophy

  • BSTs maintain a global property between a parent and all descendants (left smaller, right bigger).

    The top node of a BST is the middle element, which requires global knowledge to maintain (knowing how many smaller and larger elements are there).

    This global property is more expensive to maintain (log n insert), but gives more powerful searches (log n search).

  • Heaps maintain a local property between parent and direct children (parent > children).

    The top node of a heap is the big element, which only requires local knowledge to maintain (knowing your


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