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How to get timestamp of tick precision in .NET / C#?

Up until now I used DateTime.Now for getting timestamps, but I noticed that if you print DateTime.Now in a loop you will see that it increments in descrete jumps of approx. 15 ms. But for certain scenarios in my application I need to get the most accurate timestamp possible, preferably with tick (=100 ns) precision. Any ideas?

Update:

Apparently, StopWatch / QueryPerformanceCounter is the way to go, but it can only be used to measure time, so I was thinking about calling DateTime.Now when the application starts up and then just have StopWatch run and then just add the elapsed time from StopWatch to the initial value returned from DateTime.Now. At least that should give me accurate relative timestamps, right? What do you think about that (hack)?

NOTE:

StopWatch.ElapsedTicks is different from StopWatch.Elapsed.Ticks! I used the former assuming 1 tick = 100 ns, but in this case 1 tick = 1 / StopWatch.Frequency. So to get ticks equivalent to DateTime use StopWatch.Elapsed.Ticks. I just learned this the hard way.

NOTE 2:

Using the StopWatch approach, I noticed it gets out of sync with the real time. After about 10 hours, it was ahead by 5 seconds. So I guess one would have to resync it every X or so where X could be 1 hour, 30 min, 15 min, etc. I am not sure what the optimal timespan for resyncing would be since every resync will change the offset which can be up to 20 ms.

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The value of the system clock that DateTime.Now reads is only updated every 15 ms or so (or 10 ms on some systems), which is why the times are quantized around those intervals. There is an additional quantization effect that results from the fact that your code is running in a multithreaded OS, and thus there are stretches where your application is not "alive" and is thus not measuring the real current time.

Since you're looking for an ultra-accurate time stamp value (as opposed to just timing an arbitrary duration), the Stopwatch class by itself will not do what you need. I think you would have to do this yourself with a sort of DateTime/Stopwatch hybrid. When your application starts, you would store the current DateTime.UtcNow value (i.e. the crude-resolution time when your application starts) and then also start a Stopwatch object, like this:

DateTime _starttime = DateTime.UtcNow;
Stopwatch _stopwatch = Stopwatch.StartNew();

Then, whenever you need a high-resolution DateTime value, you would get it like this:

DateTime highresDT = _starttime.AddTicks(_stopwatch.Elapsed.Ticks);

You also may want to periodically reset _starttime and _stopwatch, to keep the resulting time from getting too far out of sync with the system time (although I'm not sure this would actually happen, and it would take a long time to happen anyway).

Update: since it appears that Stopwatch does get out of sync with the system time (by as much as half a second per hour), I think it makes sense to reset the hybrid DateTime class based on the amount of time that passes between calls to check the time:

public class HiResDateTime
{
    private static DateTime _startTime;
    private static Stopwatch _stopWatch = null;
    private static TimeSpan _maxIdle = 
        TimeSpan.FromSeconds(10);

    public static DateTime UtcNow
    {
        get
        {
            if ((_stopWatch == null) || 
                (_startTime.Add(_maxIdle) < DateTime.UtcNow))
            {
                Reset();
            }
            return _startTime.AddTicks(_stopWatch.Elapsed.Ticks);
        }
    }

    private static void Reset()
    {
        _startTime = DateTime.UtcNow;
        _stopWatch = Stopwatch.StartNew();
    }
}

If you reset the hybrid timer at some regular interval (say every hour or something), you run the risk of setting the time back before the last read time, kind of like a miniature Daylight Savings Time problem.


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