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javascript - How to use Promise.all with an object as input

I've been working on a small 2D game library for my own use, and I've run into a bit of a problem. There is a particular function in the library called loadGame that takes dependency info as input (resource files, and a list of scripts ot be executed). Here's an example.

loadGame({
    "root" : "/source/folder/for/game/",

    "resources" : {
        "soundEffect" : "audio/sound.mp3",
        "someImage" : "images/something.png",
        "someJSON" : "json/map.json"
    },

    "scripts" : [
        "js/helperScript.js",
        "js/mainScript.js"
    ]
})

Each item in resources has a key that is used by the game to access that particular resource. The loadGame function converts the resources into an object of promises.

The problem is that it tries to use Promises.all to check for when they're all ready, but Promise.all accepts only iterables as inputs - so an object like what I have is out of the question.

So I tried to convert the object into an array, this works great, except each resource is just an element in an array and doesn't have a key to identify them.

Here's the code for loadGame:

var loadGame = function (game) {
    return new Promise(function (fulfill, reject) {
        // the root folder for the game
        var root = game.root || '';

        // these are the types of files that can be loaded
        // getImage, getAudio, and getJSON are defined elsewhere in my code - they return promises
        var types = {
            jpg : getImage,
            png : getImage,
            bmp : getImage,

            mp3 : getAudio,
            ogg : getAudio,
            wav : getAudio,

            json : getJSON
        };

        // the object of promises is created using a mapObject function I made
        var resources = mapObject(game.resources, function (path) {
            // get file extension for the item
            var extension = path.match(/(?:.([^.]+))?$/)[1];

            // find the correct 'getter' from types
            var get = types[extension];

            // get it if that particular getter exists, otherwise, fail
            return get ? get(root + path) :
                reject(Error('Unknown resource type "' + extension + '".'));
        });

        // load scripts when they're done
        // this is the problem here
        // my 'values' function converts the object into an array
        // but now they are nameless and can't be properly accessed anymore
        Promise.all(values(resources)).then(function (resources) {
            // sequentially load scripts
            // maybe someday I'll use a generator for this
            var load = function (i) {
                // load script
                getScript(root + game.scripts[i]).then(function () {
                    // load the next script if there is one
                    i++;

                    if (i < game.scripts.length) {
                        load(i);
                    } else {
                        // all done, fulfill the promise that loadGame returned
                        // this is giving an array back, but it should be returning an object full of resources
                        fulfill(resources);
                    }
                });
            };

            // load the first script
            load(0);
        });
    });
};

Ideally I'd like for some way to properly manage a list of promises for resources while still mantaining an identifier for each item. Any help would be appreciated, thanks.

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1 Answer

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by (71.8m points)

If you use lodash library, you can achieve this by a one-liner function:

Promise.allValues = async (object) => {
  return _.zipObject(_.keys(object), await Promise.all(_.values(object)))
}

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