I have combined several sources to produce the code below, which I am currently using. I have also removed the Windows.Forms references so I can use it from console and WPF applications without additional references.
using System;
using System.Runtime.InteropServices;
public class MouseOperations
{
[Flags]
public enum MouseEventFlags
{
LeftDown = 0x00000002,
LeftUp = 0x00000004,
MiddleDown = 0x00000020,
MiddleUp = 0x00000040,
Move = 0x00000001,
Absolute = 0x00008000,
RightDown = 0x00000008,
RightUp = 0x00000010
}
[DllImport("user32.dll", EntryPoint = "SetCursorPos")]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool SetCursorPos(int x, int y);
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool GetCursorPos(out MousePoint lpMousePoint);
[DllImport("user32.dll")]
private static extern void mouse_event(int dwFlags, int dx, int dy, int dwData, int dwExtraInfo);
public static void SetCursorPosition(int x, int y)
{
SetCursorPos(x, y);
}
public static void SetCursorPosition(MousePoint point)
{
SetCursorPos(point.X, point.Y);
}
public static MousePoint GetCursorPosition()
{
MousePoint currentMousePoint;
var gotPoint = GetCursorPos(out currentMousePoint);
if (!gotPoint) { currentMousePoint = new MousePoint(0, 0); }
return currentMousePoint;
}
public static void MouseEvent(MouseEventFlags value)
{
MousePoint position = GetCursorPosition();
mouse_event
((int)value,
position.X,
position.Y,
0,
0)
;
}
[StructLayout(LayoutKind.Sequential)]
public struct MousePoint
{
public int X;
public int Y;
public MousePoint(int x, int y)
{
X = x;
Y = y;
}
}
}
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…