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javascript - Converting bytes to an image for drawing on a HTML5 canvas

Anyone know how I would convert bytes which are sent via a websocket (from a C# app) to an image? I then want to draw the image on a canvas. I can see two ways of doing this:

  • Somehow draw the image on the canvas in byte form without converting it.
  • Convert the bytes to a base64 string somehow in javascript then draw.

Here's my function which receives the bytes for drawing:

function draw(imgData) {

    var img=new Image();
    img.onload = function() {
        cxt.drawImage(img, 0, 0, canvas.width, canvas.height);
    };

// What I was using before...
img.src = "data:image/jpeg;base64,"+imgData;

}

I was receiving the image already converted as a base64 string before, but after learning that sending the bytes is smaller in size (30% smaller?) I would prefer to get this working. I should also mention that the image is a jpeg.

Anyone know how I would do it? Thanks for the help. :)

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I used this in the end:

function draw(imgData, frameCount) {
    var r = new FileReader();
    r.readAsBinaryString(imgData);
    r.onload = function(){ 
        var img=new Image();
        img.onload = function() {
            cxt.drawImage(img, 0, 0, canvas.width, canvas.height);
        }
        img.src = "data:image/jpeg;base64,"+window.btoa(r.result);
    };
}

I needed to read the bytes into a string before using btoa().


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