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user interface - Scale UI for multiple resolutions/different devices

I have a quite simple unity GUI that has the following scheme :

enter image description here

Where Brekt and so are buttons.

The GUI works just fine on PC and is on screen space : overlay so it is supposed to be adapted automatically to fit every screen.

But on tablet the whole GUI is smaller and reduced in the center of the screen, with huge margins around the elements (can't join a screenshot now)

What is the way to fix that? Is it something in player settings or in project settings?

See Question&Answers more detail:os

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Automatically scaling the UI requires using combination of anchor,pivot point of RecTransform and the Canvas Scaler component. It is hard to understand it without images or videos. It is very important that you thoroughly understand how to do this and Unity provided full video tutorial for this.You can watch it here.

Also, when using scrollbar, scrollview and other similar UI controls, the ContentSizeFitter component is also used to make sure they fit in that layout.


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