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javascript - Server polling with AngularJS

I'm trying to learn AngularJS. My first attempt to get new data every second worked:

'use strict';

function dataCtrl($scope, $http, $timeout) {
    $scope.data = [];

    (function tick() {
        $http.get('api/changingData').success(function (data) {
            $scope.data = data;
            $timeout(tick, 1000);
        });
    })();
};

When I simulate a slow server by sleeping the thread for 5 seconds it waits for the response before updating the UI and setting another timeout. The problem is when I rewrote the above to use Angular modules and DI for module creation:

'use strict';

angular.module('datacat', ['dataServices']);

angular.module('dataServices', ['ngResource']).
    factory('Data', function ($resource) {
        return $resource('api/changingData', {}, {
            query: { method: 'GET', params: {}, isArray: true }
        });
    });

function dataCtrl($scope, $timeout, Data) {
    $scope.data = [];

    (function tick() {
        $scope.data = Data.query();
        $timeout(tick, 1000);
    })();
};

This only works if the server response is fast. If there's any delay it spams out 1 request a second without waiting for a response and seems to clear the UI. I think I need to use a callback function. I tried:

var x = Data.get({}, function () { });

but got an error: "Error: destination.push is not a function" This was based on the docs for $resource but I didn't really understand the examples there.

How do I make the second approach work?

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1 Answer

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by (71.8m points)

You should be calling the tick function in the callback for query.

function dataCtrl($scope, $timeout, Data) {
    $scope.data = [];

    (function tick() {
        $scope.data = Data.query(function(){
            $timeout(tick, 1000);
        });
    })();
};

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