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oop - Why would I ever use a Chain of Responsibility over a Decorator?

I'm just reading up on the Chain of Responsibility pattern and I'm having trouble imagining a scenario when I would prefer its use over that of decorator.

What do you think? Does CoR have a niche use?

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The fact that you can break the chain at any point differentiates the Chain of Responsibility pattern from the Decorator pattern. Decorators can be thought of as executing all at once without any interaction with the other decorators. Links in a chain can be thought of as executing one at a time, because they each depend on the previous link.

Use the Chain of Responsibility pattern when you can conceptualize your program as a chain made up of links, where each link can either handle a request or pass it up the chain.

When I used to work with the Win32 API, I would sometimes need to use the hooking functionality it provides. Hooking a Windows message roughly follows the Chain of Responsibility pattern. When you hooked a message such as WM_MOUSEMOVE, your callback function would be called. Think of the callback function as the last link in the chain. Each link in the chain can decide whether to throw away the WM_MOUSEMOVE message or pass it up the chain to the next link.

If the Decorator pattern had been used in that example, you would have been notified of the WM_MOUSEMOVE message, but you would be powerless to prevent other hooks from handling it as well.

Another place the Chain of Command pattern is used is in game engines. Again, you can hook engine functions, events, and other things. In the case of a game engine, you don't want to simply add functionality. You want to add functionality and prevent the game engine from performing its default action.


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