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javascript - How can I put two different textures on the front and back of a plane?

PRoblem: i'm trying to create (just for fun) a simple poker card (with a card back and a card front). I have two different images, for back and front. I easily created a Plane geometry with a single texture for both sides, but i really don't know how to assign a texture for a side and the other texture for the other side... i tried this (without success :( ):

var textureBack = new THREE.ImageUtils.loadTexture( 'images/cardBack.png' );
var textureFront = new THREE.ImageUtils.loadTexture( 'images/cardFront.png' );      

var material1 = new THREE.MeshBasicMaterial( { map: textureBack } );
var material2 = new THREE.MeshBasicMaterial( { map: textureFront } );

var geometry = new THREE.PlaneGeometry( 90, 110, 1, 1 );            
geometry.faces[ 0 ].materials.push( material1 );
geometry.faces[ 1 ].materials.push( material2 );

var card = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial());

any help, please? :)

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Was searching for solution without duplicating all my geometry.

Here you go ladies and gentlemen...

var materials = [new THREE.MeshBasicMaterial({map: texture, side: THREE.FrontSide}),
                 new THREE.MeshBasicMaterial({map: textureBack, side: THREE.BackSide})];

var geometry = new THREE.PlaneGeometry(width, height);

for (var i = 0, len = geometry.faces.length; i < len; i++) {
    var face = geometry.faces[i].clone();
    face.materialIndex = 1;
    geometry.faces.push(face);
    geometry.faceVertexUvs[0].push(geometry.faceVertexUvs[0][i].slice(0));
}

scene.add(new THREE.Mesh(geometry, new THREE.MeshFaceMaterial(materials)));

BOOM a Two Faced Plane for ya, the loop will also work with geometries with more faces, replicating each face and applying the BackSide texture to it.

Enjoy!


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