The UIMap.designer.cs file is regenerated from the UIMap.uitest file after every edit (that is saved) to the UIMap.uitest file. There is a comment at the top of the file saying that it is a generated file and that edits will be lost.
Large numbers of changes that, at first sight, appear to need editing of code in the designer file can be done by editing via the properties panels of the actions and UI-controls shown in the UIMap editor. Some changes do need manual editing. For these there is a command (button or right-click-menu) to move an action into the UIMap.cs file where it can be edited and extended as much as desired. Both of these UIMap...cs files specify partial
in their class headers so both contribute to the same UIMap.
When just one action of a method needs manual editing it can be worth splitting that method into two or three pieces to place the action needing edits into its own method. The split command is available via a button or the right-click-menu. Having isolated the action, its method can be moved into the UIMap.cs file.
When moving methods and then editing them I recommend the following order of activity.
If needed: Split the method into pieces then rename the split methods using the UIMap editor. Save the UIMap.uitest file causing regeneration of the designer file. Then add calls to the split and renamed methods. Build the test and, perhaps, check that the test still works as expected.
Move method into the UIMap.cs file using the UIMap editor.
Save all files causing regeneration of the designer file. Omitting this save-all can cause confusing errors to be displayed on the C# files.
Edit the code just moved into the UIMap.cs file.
The UI Map editor is standard with Visual Studio 2012. For Visual Studio 2010 the editor was added by Feature Pack 2.
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