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javascript - Using arrow functions with d3

Is it possible? I am not sure, since d3 makes heavy use of this rebindings and this seems to conflict with ES6 spec.

For instance, the following works fine:

// Working fine
var data = [1,2,3]
var svg = d3.select('body').append('svg').attr('height', 500).attr('width', 500).style('background-color', 'orange');
var gs = svg.selectAll('g').data(data).enter();
gs.append('circle')
    .attr('cx', function () { return Math.random()*500; })
    .attr('cy', function () { return Math.random()*500; })
    .attr('r', function () { return Math.random()*100; })
    .each(function () { console.log(this); });  // this is bound to the current element in the enter selection

While the following does not work as expected (this is not bound to the current element in the enter selection but to Window object):

var data = [1,2,3]
var svg = d3.select('body').append('svg').attr('height', 500).attr('width', 500).style('background-color', 'blue');
var gs = svg.selectAll('g').data(data).enter();
gs.append('circle')
    .attr('cx', () => Math.random()*500)
    .attr('cy', () => Math.random()*500)
    .attr('r', () => Math.random()*100)
    .each(() => console.log(this)); // this is bound to Window object

Related fiddle here.

See Question&Answers more detail:os

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1 Answer

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If you are using d3v4, you can access the current DOM node like this:

gs.append('circle')
    .attr('cx', () => Math.random()*500)
    .attr('cy', () => Math.random()*500)
    .attr('r', () => Math.random()*100)
    .each((d, i, j) => console.log(j[i])); 
        // j is current group, i is current index

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