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go - Pass slice as function argument, and modify the original slice

I know everything is passed by value in Go, meaning if I give a slice to a function and that function appends to the slice using the builtin append function, then the original slice will not have the values that were appended in the scope of the function.

For instance:

nums := []int{1, 2, 3}

func addToNumbs(nums []int) []int {
    nums = append(nums, 4)
    fmt.Println(nums) // []int{1, 2, 3, 4}
}

fmt.Println(nums) // []int{1, 2, 3}

This causes a problem for me, because I am trying to do recursion on an accumulated slice, basically a reduce type function except the reducer calls itself.

Here is an example:

func Validate(obj Validatable) ([]ValidationMessage, error) {
    messages := make([]ValidationMessage, 0)

    if err := validate(obj, messages); err != nil {
        return messages, err
    }

    return messages, nil
}

func validate(obj Validatable, accumulator []ValidationMessage) error {
    // If something is true, recurse
    if something {
        if err := validate(obj, accumulator); err != nil {
            return err
        }
    }

    // Append to the accumulator passed in
    accumulator = append(accumulator, message)

    return nil
}

The code above gives me the same error as the first example, in that the accumulator does not get all the appended values because they only exist within the scope of the function.

To solve this, I pass in a pointer struct into the function, and that struct contains the accumulator. That solution works nicely.

My question is, is there a better way to do this, and is my approach idiomatic to Go?

Updated solution (thanks to icza):

I just return the slice in the recursed function. Such a facepalm, should have thought of that.

func Validate(obj Validatable) ([]ValidationMessage, error) {
    messages := make([]ValidationMessage, 0)
    return validate(obj, messages)
}

func validate(obj Validatable, messages []ValidationMessage) ([]ValidationMessage, error) {
    err := v.Struct(obj)

    if _, ok := err.(*validator.InvalidValidationError); ok {
        return []ValidationMessage{}, errors.New(err.Error())
    }

    if _, ok := err.(validator.ValidationErrors); ok {
        messageMap := obj.Validate()

        for _, err := range err.(validator.ValidationErrors) {
            f := err.StructField()
            t := err.Tag()

            if v, ok := err.Value().(Validatable); ok {
                return validate(v, messages)
            } else if _, ok := messageMap[f]; ok {
                if _, ok := messageMap[f][t]; ok {
                    messages = append(messages, ValidationMessage(messageMap[f][t]))
                }
            }
        }
    }

    return messages, nil
}
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