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skew可以用scale + rotate3d 表示出来吗

通过skew动画,给人给感觉像是通过缩放 和 3d方向的旋转模拟出来的?但是没有看到过类似的证明,请问我的猜想是否正确呢


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应该是不可以的。skew具有拉伸效果,也就是会使原图形发生形变,而其他两种都是保持原来图形的,举个例子-想象一个镂空的矩形,对其横向拉伸变成平行四边形即skew, 那么能通过进行3d的旋转和放大达到相同效果吗?


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