You can determine the closest point on the bezier curve with a pretty straightforward algorithm (related to k-subdivision. DeCastleju's Algorithm.) Look at the graphics gems if you need specifics.
At that point, even with loops, you can determine side-ness by determining if the vector to your tested point from the closest point is on the left of right hand of the vector that goes along the curve (velocity? - not sure of the correct term here...) of the bezier at the closest point you determined.
You can get -that- by cross product of the two vectors. Negative or positive will determine the handedness and which side of the line you are on.
Of course, in a loop the sideness will be defined as if you were a car driving down the line, would you be looking out the right or left window at the point as you go by... Not if you are to the right or left of the whole bezier squiggle. So it depends on how you define "sideness"
Sorry if my terms are off. Its been awhile since I had to do anything with Bezier's
It would be easier to draw a picture ;)
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