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    I couldn't find any good theory articles on how to code multitexturing with either only texture objects or ... sampler with multiple textures? See Question&Answers more detail:os...
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    Here is my source code I'm trying to get to work: In Main.hs: import Graphics.Rendering.OpenGL ... (unknown GLUT entry glutMouseWheelFunc) See Question&Answers more detail:os...
asked Oct 17, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I have a Windows (XP) application which needs to display a two-dimensional rectangle within a window. The rectangle must ... ( pDC ) ; } } See Question&Answers more detail:os...
asked Oct 17, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    This question is very related to the question here(How do I convert a vec4 rgba value to a float?). ... not use the simple bitshifting way. See Question&Answers more detail:os...
asked Oct 17, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    all, I've got an iphone project that draws a 3D model using OpenGL-ES for a given model view matrix and ... } Any help will be appreciated. See Question&Answers more detail:os...
asked Oct 17, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    From the OpenGL ES spec section 2.10.4 (Shader Variables: Varying Variables): The number of interpolators ... guaranteed to always work? See Question&Answers more detail:os...
asked Oct 17, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    When developing an OpenGL program, is there a way to poll from the system to find out just how many ... memory and forget about everything? See Question&Answers more detail:os...
asked Oct 17, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I am trying to draw textures onto quads in OpenGL2.0. So far I got the quads to show up and everything, ... Any help will be much appreciated. See Question&Answers more detail:os...
asked Oct 17, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I can find tutorials about mapping textures to polygons specifying vertices etc. but nothing regarding how to ... ) when using glutSolidCube? See Question&Answers more detail:os...
asked Oct 17, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I'm writing a simple OpenGL application that uses GLUT. I don't want to roll my own font rendering code, ... the steps to get them working? See Question&Answers more detail:os...
asked Oct 17, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I've been reading papers on computer graphics, and every so often I come across the term "dependent texture read" ... a "normal" texture read? See Question&Answers more detail:os...
asked Oct 17, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    My program switches between two Activities that each inflate a derived GLSurfaceView that uses VBOs. After switching ... WHATSOEVER GETS +200. See Question&Answers more detail:os...
asked Oct 17, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I am trying to study shadow mapping in WebGL. I see same piece of shader code copied in various libraries and ... . Can anyone shed some light? See Question&Answers more detail:os...
asked Oct 17, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I found this vid: http://www.youtube.com/watch?v=eVi6ThY3LRs I wonder if that's some kind of standard effect ... tutorial for this on the web? See Question&Answers more detail:os...
asked Oct 17, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    In my iOS app (targeted for iPad), I'd like to use non power of two (NPT) textures. My GL_VERSION query ... this or answer my own question? See Question&Answers more detail:os...
asked Oct 17, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I wan't to use the #include macro to include shader files in glsl, and I heard there is a ... to use the #include macro? See Question&Answers more detail:os...
asked Oct 17, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    For plattform independence (desktop, cloud, mobile, ...) it would be great to use OpenCL for GPGPU ... OpenCL code within Android Apps. See Question&Answers more detail:os...
asked Oct 17, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    Is there a way to efficiently change hue of a 2D OpenGL texture using GLSL (fragment shader)? Do someone ... is the original unmodified image: See Question&Answers more detail:os...
asked Oct 17, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    My code approaches GLSL shader management in the way, that it creates each shader and the associated program and ... this is always true? See Question&Answers more detail:os...
asked Oct 17, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I am just starting to learn OpenGL today from this tutorial: http://openglbook.com/the-book/ I got to chapter ... a better tutorial to follow? See Question&Answers more detail:os...
asked Oct 17, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    From what I gather, glActiveTexture sets the active "texture unit". Each texture unit can have multiple texture ... 's really confusing me. See Question&Answers more detail:os...
asked Oct 17, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I am currently trying to create a Blur Shader for postprocessing purposes using LWJGL, but stumbled across a problem. ... , what am I missing? See Question&Answers more detail:os...
asked Oct 17, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    In my cross platform OpenGL application I want to draw using vertex buffer objects. However I run into ... compiler imposing rigorous checks? See Question&Answers more detail:os...
asked Oct 17, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I've recently made the decision to re-write some OpenGL code for a game using im working on using non depreciated ... i did link "glew32.lib" See Question&Answers more detail:os...
asked Oct 17, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I was having previously already the problem that I wanted to blend color values in an image unit by doing ... can someone give an example? See Question&Answers more detail:os...
asked Oct 17, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    Shaders have invocations, which each are (usually) given a unique set of input data, and each (usually) write ... does each shader get invoked? See Question&Answers more detail:os...
asked Oct 17, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I packed some float data in a texture as an unsigned_byte, my only option in webgl. Now I would like unpack it in ... from the vec4 to a float? See Question&Answers more detail:os...
asked Oct 17, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I have a texture-heavy OpenGL game that I'd like to tune based on how much RAM the device has. The highest ... be stored in a lossless format. See Question&Answers more detail:os...
asked Oct 17, 2021 in Technique[技术] by 深蓝 (71.8m points)
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